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Old Nov 15, 2008, 03:48 PM // 15:48   #1
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Default New necro build for urgoz warren

First I want to say how much of relief it is that anet made that elite mission update getting more people to do it. In previous attempts of urgoz warren I have the outpost completely scarce and there was no one doing them. Anyway most necros always go with a mm or a ss build in that area and some with a bip. I believe that these builds are partially overrated in this area (maybe not bip, don't get me wrong ss and mm are brilliant). So I made a icy veins build which proved to be very effective along side 2-3 eoe rangers in actions If anyone has done urgoz warren they have seen the effects of 2-3 eoe rangers. When one dies enemies that were on 75% to full health drop to about a quarter of their health. With a icy veins build on its own used anywhere(which is never used in urgoz warren) when you kill an enemy other enemies which were 75% to full drop other enemies drop to around 50% (making ss more effective in these areas.) But put together the two together and you will be able to create a complete genocide. One enemy dies and enemies on 75% to full health die automatically.(I'm not completely exaggerating, here half the time it's not like they then go on very low health, then they die the second they are targeted, half the time they actually die automatically.) When i used this build with 2-3 eoe rangers have found that I'm actually doing this in half the time than normal. But it were it really shined was the final fight with urgoz. Eoe rangers have to wait till urgoz is under 90% for the effects to happen, mm necros dont do anything here but use their staff or wand which does jack all. SS, well urgoz attacks too slowly and nothing else attacks meaning it only takes 50 health per 5 seconds, almost proving that even spamming flare can do more more damge at particular times. However i can just spike/spam icy veins and putrid bile on explosive growths and it can do the effect of eoe perfectly, i can also combine it with casting rising bile on urgoz himself. I'm not saying ss or mm are not that great here, in fact (especially ss) they work beautifully and efficiently here (excluding last fight, but even then it still works) I am just suggesting an alternate build for such an area which works just as effectively. Of course this
is cant be the lead build in the party or stand alone it is more of heavy support build in urgoz warren.
-icy veins
-putrid bile
-rising bile
-putrid explosion
-hexer's vigor
-glyph of lesser energy
-optional(necrotic transversal)
-rez
attributes 14 soul reaping 12 death magic (can be adjusted with runes)
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Old Nov 15, 2008, 04:11 PM // 16:11   #2
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I will actually read this when its not a huge wall of hard to read text that has no paragraphs or formatting of any kind please fix this as you may tell it gets rather annoying and uncomfortable to struggle to read massive walls of text.
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Old Nov 15, 2008, 04:12 PM // 16:12   #3
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To make it easier for people to see, and as for the build, I havent been in Urgoz in a while so Idk.

[build prof=necro/ele soul=14 death=12][Icy Veins][rising bile][putrid bile][putrid explosion][hexer's vigor][glyph of lesser energy][necrotic traversal][resurrection signet][/build]

-Daedra

Last edited by Daedra Deinheart; Nov 15, 2008 at 04:18 PM // 16:18..
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Old Nov 15, 2008, 04:16 PM // 16:16   #4
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But how will I surf the web when I actually have to DO something on my necro :P

But yeah, It looks like it will work fine, and btw walloftextfaillol
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Old Nov 15, 2008, 04:17 PM // 16:17   #5
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looks fun. maybe ill try it out
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Old Nov 15, 2008, 04:19 PM // 16:19   #6
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That hurt my eyes QQ
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Old Nov 15, 2008, 04:34 PM // 16:34   #7
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Do you really need GoLE? Things die a lot so energy shouldn't be a problem. If really necessary, bring SoLS instead and take a hard res or something.

Although I know the logic behind it, the damage Icy Veins does is pathetic so I'd be tempted to swap it for a different elite - Rising and Putrid Bile followed by Putrid explosion would make a good enough bomb on their own without IV. That would open up your elite slot for something that would either be more useful for your team or more damage.
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Old Nov 15, 2008, 04:57 PM // 16:57   #8
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Quote:
Originally Posted by Xenomortis View Post
Do you really need GoLE? Things die a lot so energy shouldn't be a problem. If really necessary, bring SoLS instead and take a hard res or something.

Although I know the logic behind it, the damage Icy Veins does is pathetic so I'd be tempted to swap it for a different elite - Rising and Putrid Bile followed by Putrid explosion would make a good enough bomb on their own without IV. That would open up your elite slot for something that would either be more useful for your team or more damage.
Exactly what i was thinking. Discord is looking like a good alternative.
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Old Nov 15, 2008, 05:11 PM // 17:11   #9
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I haet walls of text dude, and idk about the build. :<
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Old Nov 15, 2008, 05:25 PM // 17:25   #10
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no PvE skills at all? why gimp yourself and wtf is with using putrid and NT? youre using corpses for you MM (i know there are a huge amount of corpses)

To me it just looks like a sub par build, i could think of at least 5 builds in my head that are better than this one and all 5 include at least 1 PvE skill and dont include Icy Veins or NT...
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Old Nov 15, 2008, 05:37 PM // 17:37   #11
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Traversal is used to open the gate in one of the earlier rooms.Without it,the party is screwed

I agree with sub-par though.Potentially waiting 20-21 seconds for mediocre aoe is a waste imo.Balled up urzoz mobs and SS is far superior

I know if i was building an Urgoz team,I wouldn't take this build...
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Last edited by Calista Blackblood; Nov 15, 2008 at 05:42 PM // 17:42..
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Old Nov 15, 2008, 05:39 PM // 17:39   #12
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Quote:
Originally Posted by Osi Ri S View Post
no PvE skills at all? why gimp yourself and wtf is with using putrid and NT? youre using corpses for you MM (i know there are a huge amount of corpses)

To me it just looks like a sub par build, i could think of at least 5 builds in my head that are better than this one and all 5 include at least 1 PvE skill and dont include Icy Veins or NT...
You are aware that a teleportation skill (NT or CC) is necessary on at least one person for Urgoz's Warren?
I wasn't aware that a MM was necessary for Urgoz however and even if you do bring one, there are plenty of corpses to go round.

PvE skills are not necessary and don't really add much to the posted build.
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Old Nov 15, 2008, 05:55 PM // 17:55   #13
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osi you clearly are talking for the sake of talking for the sake of talking you need NT for urgoz warren to open the gate, and i have no idea what you mean that these arn't pve skills, i chose those skills because enemies in pve pile up like a bunch of sardines, this is a nuke build with nuke skills and nuking is more popular in pve han pvp.
Anyway sorry about not congerating paragrphs i did it in a rush.Yeah see why people see icy veins as bad but i use it more of a spike to trigger itself combined with putrid bile off.Yes you can adapt off this idea and put in another elite, as the elites isnt that important if you have putrid bile and rising bile.
Concerning GOLE that skill is more or less used to sooth my own impatience when my energy is recharging when i'm facing a for that takes more than ten seconds to kill
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Old Nov 15, 2008, 05:59 PM // 17:59   #14
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Calista pointed something out that I missed - the recharge on several of those skills is horrid.
The advantage with SS is that it's a single skill that works fine on it's own, that means it can be echoed. Two SS hexes flying around will do more damage than this.

Last edited by Xenomortis; Nov 15, 2008 at 06:09 PM // 18:09..
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Old Nov 15, 2008, 06:34 PM // 18:34   #15
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on paper the recharge does seem bad, but as i said this is more of support build,and with a decent party i had no problems with recharge in urgoz (in the maze there was a bit) The areas in urgoz warren vary alot which is half the challege thats why i said in my first post this can work as better in SOME areas (in particular the last fight)
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Old Nov 15, 2008, 06:57 PM // 18:57   #16
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Well SS would support the party better.
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Old Nov 16, 2008, 12:34 AM // 00:34   #17
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SS + By Ural's Hammer... go go
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Old Nov 16, 2008, 09:58 AM // 09:58   #18
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AHHHHH yea you guys are right. I knew that necros needed a teleport skill, ive even brought it when i go Urgoz on my nec. It seemed to have slipped my mind, my bad. Even so I would rather take Consume Corpse, it seems more beneficial and can be used in more situations. (Dont tell me you planned on using NT to do dmg)

Xenomortis youre right, a MM isnt necessary. Although, most pugs take one so i was just trying to present a normal situation.


imafake, if you want a nuke build then take SS. It will do ALOT more dmg. Also, if you take SS you could free up your first 4 skill slots and put various PvE skills in there.

One Pve Skill combo that i love is Necrosis + "Finish Him", it provides great concentrated dmg and makes short work of pesky healer enemies. Also, like Incandecree mentioned, Ural's Hammer is a must have for a physical heavy party. I really dont see how you can not incorporate PvE skills into a build, too many good choices to pass up.

Just noticed that at first you said the build was a nuke build. Then you said it was more of a support build, soo which one is it? AND if it is a support build then you missed out on the number one skill to bring... Enfeebling Blood, i dont think i need to explain the importance of this skill.

Last edited by Osi Ri S; Nov 16, 2008 at 10:01 AM // 10:01..
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Old Nov 16, 2008, 02:13 PM // 14:13   #19
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Ok I may of confused people by saying "support build" I don't mean this by the popular meaning, I mean that this more or less help and acts like a catalyst with other builds. SS is a constant effect and most of the time in urgoz warren works more, its a hex and when swarmed by a dozen of fast attacking foes. But when if you have 6 foes and if it isn't just filled with brutish melee guys and if they have a monk, as ss is constant effects which does 27 damage a sec, a monk can neutralise it.However it does still successfully and quickly. My build as I said acts as a catalyst requiring a trigger to set it off while ss works on its own accord (thats what I mean as support) and once triggered it will do mass amounts of damage. Recharge isn't a problem I have run this build trust it isn't, this build may not look good on paper but I have tested it and when using call targets in works effectively
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